Guests of Honor
Jeffrey Veregge is an award-winning Native American Comic book artist from the Port Gamble S’Klallam Tribe in Kingston, Washington. His work uses Coastal Salish and contemporary graphic design techniques that create the looked dubbed as Salish Geek by his fans and peers. Most recently he was the main cover artist & story consultant on Marvel’s Red Wolf. Veregge continues to work with Marvel, IDW, Valiant & DarkHorse comics as a cover artist with nearly 70 covers to his name in the past 2 and half years. http://www.jeffreyveregge.com/
Beth Sobel is a board game illustrator living and working in Bellingham, Washington. She has an MFA in Painting from Savannah College of Art and Design, and feels incredibly fortunate to be able to work in an industry she loves. You can find her work on board games such as Herbaceous, World’s Fair 1893, Viticulture and Tuscany, Lanterns, The Last Garden, Coldwater Crown, Path of Light and Shadow, Between Two Cities, and more. She has also contributed art to the Lord of the Rings LCG, the Firefly and Star Wars RPGs, and Legend of the Five Rings. http://bethsobel.com/
Joseph Carriker is the developer for Green Ronin’s A Song of Ice and Fire Roleplaying, as well as the adjunct Chronicle System line of game supplements.
He has been writing in the gaming industry for sixteen years now, and has worked on a variety of game lines over those years, including most of White Wolf/Onyx Path’s World of Darkness, Exalted and Scion lines, Wizards of the Coast’s Dungeons & Dragons Third Edition line, and Green Ronin’s Blue Rose and Mutants & Masterminds in addition to his work on A Song of Ice and Fire Roleplaying.
He is an outspoken queer gamer, having helped organize and take part in the annual Queer as a Three-Sided Die panels at GenCon. He has also just published his first novel, Sacred Band. Joseph lives in Portland, Oregon with his fiance A.J., and likes to believe he does his part in Keeping Portland Weird. http://josephcarriker.com
Nicole Lindroos entered the game industry in 1989. In that time, she co-founded Adventures Unlimited magazine, served on the board of the Game Manufacturers Association and as the chair of the Academy of Adventure Gaming Art and Design, volunteered both on the advisory committee and as the head of the Origins Awards, and has been an active freelancer for large and small companies alike. Since the year 2000 she has been co-owner and General Manager of Green Ronin Publishing. Her recent projects include contributions to the Dragon Age Tabletop Roleplaying Game and Titansgrave: Ashes of Valakana.
She’s also the sweetest person you never want to piss off. http://www.greenronin.com
Strix Beltrán has a Masters degree from Pacifica Graduate Institute’s Mythological Studies program and a is scholar who regularly straddles the interdisciplinary space between mythological and game studies.
She has published several academic papers pertaining to the intersectionality of myth, psychology, and role-playing, and is currently conducting research on the intersection of live action role-playing and technology for Carnegie Mellon University.
She regularly travels both locally and internationally to conventions and academic conferences to present papers, lecture, and most importantly, play. http://www.strixwerks.com/
F. Wesley Schneider is Editor-in-Chief at Paizo Inc., co-creator of the Pathfinder Roleplaying Game, and author of dozens of Pathfinder and Dungeons & Dragons adventures and accessories. Beyond roleplaying games, he’s written a variety of short stories, video game dialog, and tabletop game designs.
Wes has strong opinions about horror, world-building, and storytelling, and has spoken at length on inclusively and LGBTQ topics in gaming—most notably at Gen Con’s annual Queer as a Three-Sided Die series.
His novel, Bloodbound, released in December 2015, while his most recent major roleplaying offerings include The Hellfire Compact and In Search of Sanity from Paizo Inc.
Wes lives outside Seattle with his husband and a particularly unlucky black cat. http://www.wesschneider.com/
Lillian Cohen-Moore is an award winning editor, and devotes her writing to fiction and journalism. Influenced by the work of Jewish authors and horror movies, she draws on bubbe meises (grandmother’s tales) and horror classics for inspiration. She loves exploring and photographing abandoned towns; Lillian spends every fall searching for corn mazes and haunted houses—the spookier the better. She is a member of the Society of Professional Journalists and the Online News Association. http://www.lilliancohenmoore.com/
Jessica Price is a tabletop gaming project manager at Paizo, former Microsoft Games Studio writer/narrative producer, Midwestern expatriate, editrix, and internet wanderer. http://jessicalprice.tumblr.com/
Liz Courts – Liz blames her brother for all of this. An avid gamer for almost thirty years, Liz has worked on over 70 different RPG products, helped organize the first unofficial PaizoCon, started and headed the Wayfinder fanzine for its first four issues, went on to work for Paizo after being a member of its community for five years, and is now a mostly organic, free range freelancer. Liz also likes art, baking, coffee, and all things ninja, but not always in that order. She is not a werewolf. facebook.com/rpggeek
Crystal Frasier is a writer, game developer, and graphic designer with eighteen years’ experience, best known for her work on the Pathfinder line of roleplaying games and adventures. She strives to make games worlds where everyone can see themselves reflected. She is a survivor of both the Art Institute of Seattle and New College of Florida, and pulls heavy inspiration for her work from European, Central American, and African history as well as the works of L. Frank Baum and Lewis Caroll. In her free time, Crystal reads comics, plays with her dog, and obsessively rewatches old cartoons from the 80s and 90s. http://amazonchique.tumblr.com/
Lynne Hardy – Although I trained as a biomedical research scientist and spent many years as a lecturer at a local further education college, I am now a full time freelance writer, editor, games designer & educator.
Over the years I’ve worked on many games, including SLA Industries, Dying Earth, Victoriana 3e, Achtung! Cthulhu (where I was the lead designer, writer & editor on their Kickstarter project), Katanas & Trenchcoats, 13th Age, and my own steampunk game, Cogs, Cakes & Swordsticks.
I’ve been gaming (tabletop and LARP) for more years than I care to admit, and I also teach embroidery and crafts to community groups of all ages! http://cogscakesandswordsticks.blogspot.co.uk/
Jenn is driven to create a world of games built on friendship curiosity, and challenge. As an independent game developer, Jenn’s determination has led her to come up with 52 game ideas in 52 weeks and then implement 12 games in 12 months. She was a coder/designer/producer on the modern adventure game hit, Thimbleweed Park. Her current project is a series of edible tabletop games where you eat the pieces. When she’s not focused on building games, you can find Jenn baking, exploring her local Seattle neighbourhood, organising Indie Adventures, posting about her brooch collection and eating gourmet chocolate. http://jennsand.com/
Tifa Robles is the founder & organizer of the Lady Planeswalkers Society (LPS). With almost 80 chapters worldwide, LPS creates welcoming, friendly environments to learn and play Magic: The Gathering regardless of gender, skill level, or anything else. The organization also teaches Magic and participates in panels at many conventions. In her 9-5 job, Tifa works as an Account Representative at GTS Distribution, helping game stores grow all across the world. She formerly worked at Xbox and Wizards of the Coast. Tifa is a hardcore lifestyle gamer and a feminist, who enjoys combining the two. She and her husband are also new parents, enjoying introducing all things nerdy to their baby boy. http://ladyplaneswalkers.weebly.com/
Jennell Jaquays professional life has centered around game making. She pioneered pre-made RPG scenarios in her Dungeons & Dragons fanzine The Dungeoneer in 1976 and is STILL known for her D&D adventures Dark Tower and Caverns of Thracia. She assembled one of the first video game art and design studios at Coleco to make ColecoVision games. After working independently as an illustrator and game content designer, and then as a cover artist and director of graphics for TSR, Inc., the original publisher of Dungeons & Dragons, she returned to computer games in 1997, first as a designer for id Software on Quake 2 and Quake 3, and later as an artist for Age of Empires III and Halo Wars, and level design lead on CCP’s World of Darkness MMO based on Vampire the Masquerade.
She is considered one of the founders of The SMU Guildhall in Dallas, a leading master’s degree level video game development school within Southern Methodist University. She was instrumental in both establishing the structure and focus of the program and designing the first art curriculum for it. Her son was an early graduate of Guildhall and works as a senior level artist in the digital game industry.
Jennell currently divides her creative energy between projects for design studio Dragongirl Studios, her Fifth Wall brand of game adventures and miniatures, and serving as the creative director for Olde Sküül, Inc. a digital game developer and publisher based in Seattle, Washington which she founded with three other veteran female developers in 2012. http://www.jaquays.com/
Kiva Maginn is the Lead Designer for BattleTech at Harebrained Schemes, where she’s making giant robots fight and making their pilots kiss. She’s been in the video game industry for 15 years, doing game system design and battling her impostor syndrome. She’s worked on large-scale MMOs and tiny mobile games and all the stuff in between, and been an engineer, a designer, and for a brief and terrible few months, an artist. She collects old and obscure RPG systems like other people collect comics. You can follow her at @HBS_thratchen, or follow her game at battletechgame.com. She is friendly, has had her shots, and does not bite.